Why Do Dogs Crouch Forward When They’re Playing?

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Whether they're tilting their heads or exposing their bellies for rubs, dogs are experts at looking adorable. But these behaviors do more than elicit squeals from delighted humans; in many cases, they serve important evolutionary functions. A prime example is the "play bow": If you've ever seen a dog crouch forward with its elbows on the ground and its rear end in the air, wagging tail and all, then you know what it is. The position is the ultimate sign of playfulness, which is important for a species that often uses playtime as practice for attacking prey.

The play bow first evolved in canids as a form of communication. When a dog sees another dog it wants to play with, it extends its front paws forward and lifts up its behind as a visual invitation to engage in a friendly play session. Dogs will "bow" in the middle of playtime to show that they're having fun and wish to continue, or when a session has paused to signal they want to pick it back up. Play bows can also be a sort of apology: When the roughhousing gets too rough, a bow says, “I’m sorry I hurt you. Can we keep playing?”

Play between canines often mimics aggression, and starting off in a submissive position is a way for all participating parties to make sure they’re on the same page. It’s easy to see why such a cue would be useful; the more puzzling matter for researchers is why the ancestors of modern dogs evolved to play in the first place. One theory is that play is crucial to the social, cognitive, and physical development of puppies [PDF]. It’s an opportunity for them to interact with their own kind and learn important behaviors, like how to moderate the strength of their bites. Play also requires the animals to react quickly to new circumstances and assess complex actions from other dogs.

Shiba inus playing outside.
Taro the Shiba Inu, Flickr // CC BY 2.0

Another evolutionary explanation is that playtime prepares puppies for the hunting they do later as adults. Watch two puppies play and you’ll see them stalking, biting, and pouncing on one another—all behaviors canines exhibit in the wild when taking down prey.

Of course, it’s also possible that dogs simply play because it’s fun. This is a strong case for why pet dogs continue to play into adulthood. “Devoting a lot of time to play may be less advantageous for a wild species who spends much of its time hunting or foraging for food, searching for mates, or avoiding predators,” Dr. Emma Grigg, an animal behaviorist and co-author of The Science Behind a Happy Dog, tells Mental Floss. “Many domestic dogs are provisioned by humans, and so have more time and energy to devote to play as adults.”

Because play is a lifelong activity for domestic dogs, owners of dogs of all ages have likely seen the play bow in person. Wild canids, like wolves, foxes, and coyotes, tend to reserve this behavior for members of their own species, but pet dogs often break out the bow for their humans—or anyone else who looks like they might be up for a play session. Grigg says, “One of my dogs regularly play bows to her favorite of our cats.”

What's the Difference Between Pigeons and Doves?

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To the layman, the difference between pigeons and doves has something to with color, maybe. Or location. Or general appeal (doves usually get much better press than pigeons do). But what’s the actual, scientific difference between doves and pigeons?

As it turns out, there isn’t one. Paul Sweet, the collection manager for the department of ornithology at the American Museum of Natural History, says the difference is more linguistic than taxonomic.

“The word dove is a word that came into English from the more Nordic languages, whereas pigeon came into English from French,” Sweet tells Mental Floss.

Both dove and pigeon refer to the 308 species of birds from the Columbidae family, Sweet says. There’s no difference between a pigeon and a dove in scientific nomenclature, but colloquial English tends to categorize them by size. Something called a dove is generally smaller than something called a pigeon, but that’s not always the case. A common pigeon, for example, is called both a rock dove and a rock pigeon.

“People just have their own classification for what makes them different,” Sweet says. “So in the Pacific, for example, the big ones might get called pigeons and the smaller ones might be called doves, but they’re actually more closely related to each other than they are to other things in, say, South America, that are called pigeons and doves.”

The difference boils down to linguistic traditions, so feel free to tell people you’re releasing pigeons at your wedding or that you’re feeding doves in the park. Scientifically speaking, you’ll be correct either way.

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What Is the Wilhelm Scream?

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What do Star Wars, The Lord of the Rings, Pirates of the Caribbean, Harold and Kumar Go to White Castle, Toy Story, Reservoir Dogs, Titanic, Anchorman, 22 Jump Street, and more than 200 other films and TV shows have in common? Not much besides the one and only Wilhelm Scream.

The Wilhelm Scream is the holy grail of movie geek sound effects—a throwaway sound bite with inauspicious beginnings that was turned into the best movie in-joke ever when it was revived in the 1970s.

Just what is it? Chances are you’ve heard it before but never really noticed it. The Wilhelm Scream is a stock sound effect that has been used in both the biggest blockbusters and the lowest low-budget movies and television shows for over 60 years, and is usually heard when someone onscreen is shot or falls from a great height.

First used in the 1951 Gary Cooper western Distant Drums, the distinctive yelp began in a scene in which a group of soldiers wade through a swamp, and one of them lets out a piercing scream as an alligator drags him underwater.

As is the case with many movie sound effects, the scream was recorded later in a sound booth with the simple direction to make it sound like “a man getting bit by an alligator, and he screams.” Six screams were performed in one take, and the fifth scream on the recording became the iconic Wilhelm (the others were used for additional screams in other parts of the movie).

Following its debut in 1951, the effect became a regular part of the Warner Bros. sound library and was continually used by the studio’s filmmakers in their movies. Eventually, in the early 1970s, a group of budding sound designers at USC’s film school—including future Academy Award-winning sound designer Ben Burtt—recognized that the unique scream kept popping up in numerous films they were watching. They nicknamed it the “Wilhelm Scream” after a character in the first movie they all recognized it from, a 1963 western called The Charge at Feather River, in which a character named Private Wilhelm lets out the pained scream after being shot in the leg by an arrow.

As a joke, the students began slipping the effect into the student films they were working on at the time. After he graduated, Burtt was tapped by fellow USC alum George Lucas to do the sound design on a little film he was making called Star Wars. As a nod to his friends, Burtt put the original sound effect from the Warner Bros. library into the movie, most noticeably when a Stormtrooper is shot by Luke Skywalker and falls into a chasm on the Death Star. Burtt would go on to use the Wilhelm Scream in various scenes in every Star Wars and Indiana Jones movie, causing fans and filmmakers to take notice.

Directors like Peter Jackson and Quentin Tarantino, as well as countless other sound designers, sought out the sound and put it in their movies as a humorous nod to Burtt. They wanted to be in on the joke too, and the Wilhelm Scream began showing up everywhere, making it an unofficial badge of honor. It's become bigger than just a sound effect, and the name “Wilhelm Scream” has been used for everything from a band name, to a beer, to a song title, and more.

But whose voice does the scream itself belong to? Burtt himself did copious amounts of research, as the identity of the screamer was unknown for decades. He eventually found a Warner Bros. call sheet from Distant Drums that listed actors who were scheduled to record additional dialogue after the film was completed. One of the names, and the most likely candidate as the Wilhelm screamer, was an actor and musician named Sheb Wooley, who appeared in classics like High Noon, Giant, and the TV show Rawhide. You may also know him as the musician who sang the popular 1958 novelty song “Purple People Eater.”

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