You Can Thank 1950s Suburban Architecture for ‘The Floor Is Lava’

David Franzen, Library of Congress
David Franzen, Library of Congress

No one knows who, exactly, was the first kid to play "The Floor Is Lava," the simple childhood game that has only one rule: You can’t touch the floor. But as Quartz reports, a new paper contends that the game wouldn't have come about if it weren’t for the rise of American suburbs.

Published in the Social Science Research Network, the analysis by Tim Hwang of the MIT Media Laboratory argues that architecture was a vital factor in the spread of the folk game.

In the new suburban housing developments of postwar America, builders began to market the relatively new idea of the family room, an informal room designed for the social needs of the whole family. This room was separate from the formal living room and dining room, both of which were more likely to contain the inhabitants’ good furniture and fancy china. In building plans popular in the 1950s and 1960s, they were also set apart from the kitchen. One 1965 poll found that seven of 10 new houses built that year contained a family room.

And these factors, Hwang argues, are integral to playing The Floor is Lava. Family rooms provide big couches, coffee tables, and other furniture that kids can move around, climb on, and use as props for the game. Bedrooms would be too small, and formal living and dining rooms too full of potentially fragile items that Mom and Dad would be livid to find disturbed. And kitchens were seen as a mother’s domain, meaning that she would likely be there to put a stop to any shenanigans.

"What is unique about the family room space is both the quantity of space and permission that it affords to the play of The Floor is Lava,” Hwang writes.

However, this is just a hypothesis, and no one can really identify who started playing the game first. Kids in urban apartments can also theoretically jump all over their parents’ living room furniture, if allowed. During my childhood, the game typically took place on a playground rather than inside, requiring players to avoid the ground rather than the family room floor. There are games that originated elsewhere in the world that also revolve around avoiding the floor—Hwang notes examples from Kenya and the UK. But given how the spread of suburbs in the U.S. during the postwar period affected home design, it makes sense that a game might arise from the new spaces children lived in. We may never truly know how The Floor Is Lava was invented, but architecture seems like a good clue.

[h/t Quartz]

Trulia Now Makes Browsing Neighborhoods as Easy as Browsing Homes

iStock
iStock

An online real estate listing can tell you the number of bedrooms, the square footage, and the price of a property, but until you arrive in person, it's hard to know if the location will be a good fit for you. Trulia is looking to tackle that problem with a new Neighborhoods feature, as Fast Company reports, letting you virtually explore your potential home's surroundings before you show up for the tour.

Trulia, a listings site owned by Zillow, already offers all the standard information you would get from any other real estate service. Now, the new Trulia Neighborhoods feature also makes it possible to research various neighborhoods within the app the same way you would research individual houses and apartments.

The Neighborhoods feature includes a slideshow of annotated images of each neighborhood captured by Trulia's team of photographers and videographers. It also has some objective data about the area, like maps of local businesses, as well as first-hand reports from residents. In the "What the Locals Say" section, for instance, you might find that 90 percent of people reported that a neighborhood is quiet, while just 50 percent said it's easy to find parking there. This part also includes personal testimonies from individual users that you can browse by topic, such as "community" or "dog owners." Neighborhoods also allows you to easily access data on schools, safety, and commute times.

Trulia Neighborhoods isn't available for every market yet. For now, you can only take advantage of it if you're house-hunting in one of 300 neighborhoods across five U.S. cities—San Francisco, Oakland, San Jose, Austin, and Chicago. Trulia plans to expand the feature to more than 1100 neighborhoods by the end of 2018.

[h/t Fast Company]

Hong Kong's Peculiar Architecture Can Be Explained by Feng Shui

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iStock

Most people are familiar with feng shui—the ancient Chinese art of arranging one's environment to maximize good energy—as it applies to interior design. But you don't need to walk into a building to see feng shui at work in Hong Kong: It's baked into the skyline.

This video from Vox examines how feng shui has shaped the design of Hong Kong's skyscrapers. Some of the most extreme examples are dragon gates: large holes cut out of the center of buildings. The idea is that dragons, which are said to live in the mountains behind the city, will be able to fly through the openings and into the water. If their passage is blocked, bad luck will befall any buildings in their way.

Some superstitious design features are a little more subtle. In the lobby of the HSBC building, the escalators are positioned at a strange angle to fend off the bad energy flowing into the space. When Hong Kong Disneyland hired a feng shui consultant (a real and lucrative job), they were told to shift the entrance 12 degrees to keep chi from flowing out.

But not every architect in Hong Kong takes feng shui into account. The Bank of China Tower is infamous for its sharp angles, which feng shui experts claim damages the positive energy around it. Anything bad that happens to the surrounding businesses is immediately blamed on the tower, and the neighboring HSBC building even installed cranes that are meant to combat any bad luck it radiates.

You can watch the full story below.

[h/t Vox]

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